
How gamification took over the world
We live in an undeniably gamified world. We stand up and move around to close colorful rings and earn achievement badges on our smartwatches; we meditate and sleep to recharge our body batteries; we p...
30 Okt 202418min

Technology that lets us “speak” to our dead relatives has arrived. Are we ready?
Digital clones of people's dead relatives are far from perfect: they're occasionally impersonal and sometimes downright creepy. But if the technology might help us hang onto the people we love, is it ...
23 Okt 202429min

Inside the quest to engineer climate-saving “super trees”
A Silicon Valley startup wants to supercharge trees to soak up more carbon and cool the climate. Is this the great climate solution or a whole lot of hype? This story was written by Boyce Upholt and n...
16 Okt 202437min

What is AI?
Artificial intelligence is the hottest technology of our time. But what is it? It sounds like a stupid question, but it’s one that’s never been more urgent. MIT Technology Review takes a deep dive i...
9 Okt 20241h 20min

The cost of building the perfect wave
The growing business of surf pools wants to bring the ocean experience inland, making surfing more accessible to communities far from the coasts. These pools can use—and lose—millions upon millions o...
2 Okt 202429min

How generative AI could reinvent what it means to play
Open-world video games are inhabited by vast crowds of computer-controlled characters. These animated people—called NPCs, for “nonplayer characters”—populate the bars, city streets, or space ports of ...
25 Sep 202430min

The entrepreneur dreaming of a factory of unlimited organs
At any given time, the US organ transplant waiting list is about 100,000 people long. Martine Rothblatt sees a day when an unlimited supply of transplantable organs—and 3D-printed ones—will be readily...
18 Sep 202423min

Design thinking was supposed to fix the world. Where did it go wrong?
Design thinking suggests that we are all creatives, and we can solve any problem if we empathize hard enough. The methodology was supposed to democratize design, but it may have done the opposite. Whe...
11 Sep 202430min



















