War With A Mate

War With A Mate

Join Andy and James as they play an unfinishable board game to completion, or die trying.

From the first 14 episodes figuring out how to play, followed by their near 100-episode practice run of 6 Turns, the guys are eyeing up the full 111-Turn game that will take them maybe the rest of their mortal lives. With weekly doses of game recap, listener mail, Andy's History Corner and tangent-friendly "Common Ground" segments, this playthrough is only achievable for the Subtle, Humble and Brave.

SPI's The Campaign For North Africa is a comically complicated board game that feels like a practical joke. Published in 1978, with no evidenced completions of the 111-Turn game, this is a behemoth board game like no other.

Learning the ropes - Ep 1 - 14

Practice Turn One - Ep 15 - 37

Practice Turns Two to Six - Ep 38 - Ep 87

Hiatus - Ep 88 - Ep 99

Full Campaign for North Africa = Ep 100 - Heat death of the universe

Email: info@WarWithAMate.co.uk

Website: WarWithAMate.co.uk

Instagram: WarWithAMate

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Avsnitt(96)

Episode 70: That Tracks

Episode 70: That Tracks

What happens when an unstoppable force hits a very moveable object? James finds out the hard way, as his plan to delay Andy goes exactly as he thought it would. A WwaM first ever audio mailbag makes a...

3 Apr 1h 40min

Episode 69: Coming Together

Episode 69: Coming Together

A rain of hellfire from the skies…is what both guys intended to deliver, however James encounters some obstacles for his air missions while Andy continues to control the skies. James’ alter ego makes ...

28 Mars 1h 38min

Episode 68: How I Met Our Mother

Episode 68: How I Met Our Mother

It’s all kept in the family today! Between James creating a parasocial bond with a parent, and a very familial History Segment. That’s not the only segment that’s “lighter” as we experience a Common G...

20 Mars 1h 36min

Episode 67: I Don’t Understand The Joke Well Enough To Make It

Episode 67: I Don’t Understand The Joke Well Enough To Make It

A run along the escarpments, and a position well held. The shift of the conflict has gradually started to focus on Bardia, the place to be! Is digging in and hoping to wait it out really the best stra...

13 Mars 1h 40min

Episode 66: Genuinely Awful Stuff & Sardonic Art

Episode 66: Genuinely Awful Stuff & Sardonic Art

The gradual crawl through Turn Four continues, with a real switch-up in initiative - and very familiar weather. A mailbag hits a little close to home with today’s play and the history segment hits a l...

6 Mars 1h 27min

Episode 65: Dungeon & Drag-On

Episode 65: Dungeon & Drag-On

After last week’s episode mishap, the guys have been robbed of their gameplay time, and so instead delve into some thoughts on the game(s) they’re playing. Armed with nothing but anecdotes, these two ...

27 Feb 1h 20min

Episode 64: F.I.A.H.F.T.F.D

Episode 64: F.I.A.H.F.T.F.D

An episode far too long in the making, cursed with audio issues is finally here almost a week late. Andy is faced with a confusing move by James’ North Wall, while the Italians of the past are confuse...

26 Feb 1h 33min

Episode 63.5: Technical Difficulties

Episode 63.5: Technical Difficulties

Technical issues at WwaM HQ means the episode this week is delayed, very sorry! James explains the whoopsie in this brief out-of-office recording. You’ll hear from us very soon!

21 Feb 5min

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