HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 3 - "In a galaxy where everything is broken..."

HOW TO PLAY STAR WARS: EDGE OF THE EMPIRE 3: Pt 3 - "In a galaxy where everything is broken..."

Show Notes

In Part 3 of this Star Wars Edge of the Empire actual play, the RPGBOT crew finally delivers on the promise teased since Episode 1: full-on Star Wars space combat! And it is every bit as chaotic, cinematic, and barely-survivable as you'd hope.

Picking up immediately after their explosive escape from the pirate station, the crew aboard the Malarkey finds themselves pursued by TIE fighters. What follows is a crash course in Fantasy Flight Games Star Wars starship combat mechanics, including initiative slots, range bands, shield management, and the ever-chaotic narrative dice system.

Ash's pilot (Nehl) takes center stage, showcasing how gunnery checks, autofire mechanics, and Destiny Points can turn a desperate dogfight into a highlight reel of explosions. Meanwhile, Randall's Wookiee slicer (Fricata) attempts to disable enemy ships mid-combat using computers checks and slicing mechanics, with… mixed results.

The real wildcard? Brap-Brap.

The party's astromech droid is tasked with performing astrogation calculations to escape to hyperspace, but apparenly no one told him that the party was in hurry. A series of stunnin failures turn what should be a tactical retreat into a frantic, high-stakes fight for survival, pushing the ship and the crew to the brink.

Peak Star Wars, honestly.

Key Takeaways
  • Starship combat in Fantasy Flight's Star Wars RPG emphasizes narrative over precision, using range bands instead of grids.

  • Initiative slots (not fixed turns) allow flexible team strategy, letting players choose optimal action order.

  • Autofire is incredibly powerful, especially when stacking advantage—capable of destroying multiple enemies in one turn.

  • Destiny Points are critical for survival, enabling upgrades that can swing entire encounters.

  • Astrogation is a bottleneck mechanic for escape, creating tension when the party is under pressure.

  • Critical hits don't end the fight—they escalate it, adding narrative consequences like engine damage instead of instant destruction.

  • Support roles (like slicing or repairs) matter, but can feel situational depending on enemy design.

  • Shield management and evasive maneuvers are essential for survivability in multi-enemy encounters.

  • Failure can still generate advantage, reinforcing the system's focus on story over binary outcomes

Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

Meet the Hosts
  • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

  • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

  • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra Ash Ely Randall James Producer Dan

Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

Episoder(664)

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description

Impossible Magic promises to break the boundaries of spellcasting, which apparently means letting the Magus move, allowing the Summoner to actually summon things, and giving Ash even more ways to kill...

24 Aug 1h 3min

2014 DnD 5e DRUIDS Levels 1 - 4 (Remastered) - Druidic is just Elvish for Hipsters

2014 DnD 5e DRUIDS Levels 1 - 4 (Remastered) - Druidic is just Elvish for Hipsters

Druids are what happens when a wizard looks at civilization and decides indoor plumbing was a mistake. You get questionable armor, inexplicable scimitar proficiency, the ability to become a bear, and ...

22 Aug 1h

CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

After five episodes of Cyberpunk RED, we have finally reached the most dangerous part of Night City: giving each other constructive feedback. Randall begins with I mechanically didn't like this game, ...

20 Aug 53min

CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

The good news is we found J-ZK. The bad news is her skull is open, Dave is fighting a man inside the internet, Marky has replaced diplomacy with a hand chainsaw, and everyone involved is eventually on...

17 Aug 43min

THE PLANE OF BYTOPIA (Remastered): Land of Nice Weather and Adamantine Dragons

THE PLANE OF BYTOPIA (Remastered): Land of Nice Weather and Adamantine Dragons

Welcome to Bytopia, the Upper Plane for people who looked at Heaven and said, "This is nice, but could we make everyone work a little harder?" The weather is lovely, the neighbors are aggressively hel...

15 Aug 53min

CYBERPUNK RED: How to Play 4 Actual Play - Capitalism Has a Boss Fight

CYBERPUNK RED: How to Play 4 Actual Play - Capitalism Has a Boss Fight

Welcome back to Night City, where Tyler has acquired a another cat, Randall has acquired a bedazzled bulletproof vest, and Ash has apparently acquired the Cyberpunk equivalent of Five Nights at Freddy...

13 Aug 1h 2min

CYBERPUNK RED: How to Play 3 Actual Play - We have Cyberware, but no affordable housing...

CYBERPUNK RED: How to Play 3 Actual Play - We have Cyberware, but no affordable housing...

Welcome to Night City, where housing is a shipping container, breakfast is kibble, and your most reliable neighbor is a rat named Greg. This week, Marky Day and Dave Costanzo accept a perfectly normal...

10 Aug 1h

2014 Ranger Part 2 (Remastered) - Yeah, I'm not going to be using Hunter's Mark either...

2014 Ranger Part 2 (Remastered) - Yeah, I'm not going to be using Hunter's Mark either...

The ranger's journey from level 5 to 20 is a majestic tale of growth, survival, and discovering that Hunter's Mark may not actually deserve permanent custody of your concentration. Randall's Gloom Sta...

8 Aug 53min

Populært innen Fritid

rss-spartsklubben
lydartikler-fra-aftenposten
nerdelandslaget
interiorradet
mil-etter-mil-en-podcast-om-bil
livet-pa-veien-med-jan-erik-larssen
jegerpodden
jakt-og-fiskepodden
rss-avskiltet
level-backup
rss-jegerpodden
rss-var-forste-kaffe
fjellsportpodden
klokkepodden
villmarksliv
rss-jenzki-pang-slenge-med-leppa
lolbua
0-100-med-broom-mats-og-remi
lordens-garasje
rss-strikk-pa-taket