THE RPGBOT.PLAY POSTMORTEM Part 2 (ACHTUNG! Spoilers!) - Dragonlance: Shadow of the Dragon Queen
RPGBOT.Podcast27 Jun 2024

THE RPGBOT.PLAY POSTMORTEM Part 2 (ACHTUNG! Spoilers!) - Dragonlance: Shadow of the Dragon Queen

In this second episode of the RPGBOT.Podcast, we continue our postmortem from our recent play of Dragonlance: Shadow of the Dragon Queen. From the streets of Kalaman to the ruins of Vogler, our characters face challenges and make tough decisions in the Dragonlance Shadow of the Dragon Queen campaign.

SUMMARY

In this second part of the conversation, Randall and Tyler talk with Ash about their experiences playing the Dragon Lance campaign and specifically focus on the exploration of the Northern Wastes. They mention the challenges they faced, such as Lord Soth's pursuit of the cataclysmic flame and the army that was coming to Calaman. They also talk about the mechanics of the hex crawl and the various encounters and obstacles they encountered.

Randall discusses the decision to switch to gritty realism during this chapter and how it affected their gameplay. They also touch on the City of Lost Names and the lack of information about it at the time. In this part of the conversation, Tyler and Ash discuss their experience with the changes in the game and the challenges they faced. They talk about the resource strain on spell slots and the limitations it imposed on their gameplay. They also mention the use of random encounter tables and how they modified them to fit their playstyle. They share their thoughts on the City of Lost Names and their clever approach to infiltrating it. They also discuss their decision to climb the tower and their unexpected solution to escape the collapsing city. In this part of the conversation, the hosts discuss the events leading up to the final confrontation with Lord Soth.

They mention how they used a mirror to paralyze Soth and then sent him to the astral plane using a portable hole and a bag of holding. They express their disappointment with the way the adventure handled the defeat of such a cool villain. They also mention the puzzle involving the cataclysmic flame and the different ways it could be destroyed. The cleric in the party used divine intervention to ask their god for help in destroying the flame. The final part of the conversation focuses on the ending of the Dragonlance campaign. The players discuss their expectations for the final boss fight and express disappointment with the way it played out. They also critique the tie-in board game, Heroes of Kryn, and its lackluster gameplay. Overall, they enjoyed the campaign but felt that the pacing and some narrative choices could have been improved.

MATERIALS REFERENCED IN THIS EPISODE

RPGBOT.Podcast Dragonlance: Shadow of the Dragon Queen Review

TAKEAWAYS

  • Modifying random encounter tables can enhance the gameplay experience.
  • Creative problem-solving can lead to unexpected and exciting outcomes.
  • Adapting the adventure to fit the players' choices can create a more engaging and personalized experience. The hosts were disappointed with the way the adventure handled the defeat of Lord Soth, feeling that it didn't do justice to such a cool villain.
  • They used a mirror to paralyze Soth and then sent him to the astral plane using a portable hole and a bag of holding.
  • The puzzle involving the cataclysmic flame offered different ways to destroy it, including using a dragon lance or divine intervention.
  • The cleric in the party used divine intervention to ask their god for help in destroying the flame. The players expected the final boss fight to be against Lord Soth and were disappointed when it turned out to be a random dragon
  • The tie-in board game, Heroes of Kryn, received negative reviews and was considered tedious to set up
  • The players felt that the pacing of the campaign could have been improved, with some sections being too easy to rest and others having too many hard fights in a row
  • The lack of plane hopping in the Planescape campaign was seen as a missed opportunity
  • Troop monsters from Pathfinder 2 were recommended as a solution for running large-scale battles in D&D

If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners.

If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings.

Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan

  • @Lzr_illuminati

Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

Episoder(668)

PF2E WIZARDS Part 2 - Reality Is More of a Guideline

PF2E WIZARDS Part 2 - Reality Is More of a Guideline

We're back with Pathfinder Wizards, and somehow giving Tyler ten more levels of spellcasting has not improved the situation. Ash has evolved from sneaky magical assassin into a nearly undetectable men...

3 Sep 1h 9min

PF2E WIZARDS Part 1 - Fireball Is Not a Personality, Tyler

PF2E WIZARDS Part 1 - Fireball Is Not a Personality, Tyler

Tyler loves wizards. We know this because he told us. Repeatedly. For ninety minutes. So naturally, we gave him an entire episode to explain why the best solution to every problem is a spellbook, an a...

31 Aug 1h 11min

2014 DnD 5e DRUID Levels 5 - 20 (Remastered): Summoning Cows to Fall from the Skies onto our Enemies

2014 DnD 5e DRUID Levels 5 - 20 (Remastered): Summoning Cows to Fall from the Skies onto our Enemies

Nature is healing. Unfortunately, nature has chosen violence. We're taking the Druid from level 5 all the way to 20, which means summoning packs of velociraptors, turning into dinosaurs, raising funga...

29 Aug 1h 4min

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 2: Tyler will never finish the Spell Guides

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 2: Tyler will never finish the Spell Guides

Last time on Impossible Magic, we discovered that the Magus can finally move, the Summoner can finally summon, and Pathfinder's three-action economy is apparently more of a polite recommendation. Now ...

27 Aug 1h 8min

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description

Impossible Magic promises to break the boundaries of spellcasting, which apparently means letting the Magus move, allowing the Summoner to actually summon things, and giving Ash even more ways to kill...

24 Aug 1h 3min

2014 DnD 5e DRUIDS Levels 1 - 4 (Remastered) - Druidic is just Elvish for Hipsters

2014 DnD 5e DRUIDS Levels 1 - 4 (Remastered) - Druidic is just Elvish for Hipsters

Druids are what happens when a wizard looks at civilization and decides indoor plumbing was a mistake. You get questionable armor, inexplicable scimitar proficiency, the ability to become a bear, and ...

22 Aug 1h

CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

After five episodes of Cyberpunk RED, we have finally reached the most dangerous part of Night City: giving each other constructive feedback. Randall begins with I mechanically didn't like this game, ...

20 Aug 53min

CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

The good news is we found J-ZK. The bad news is her skull is open, Dave is fighting a man inside the internet, Marky has replaced diplomacy with a hand chainsaw, and everyone involved is eventually on...

17 Aug 43min

Populært innen Fritid

rss-spartsklubben
lydartikler-fra-aftenposten
nerdelandslaget
interiorradet
mil-etter-mil-en-podcast-om-bil
livet-pa-veien-med-jan-erik-larssen
jakt-og-fiskepodden
jegerpodden
rss-avskiltet
level-backup
rss-jegerpodden
rss-jeg-fikser-vin
villmarksliv
klokkepodden
menn-uten-midje-kan-ogsa-lese
rss-var-forste-kaffe
fjellsportpodden
rss-strikk-pa-taket
rss-scooch-pod
hagespiren-podcast