FORCED MOVEMENT - Pushing Someone Has No Downside
RPGBOT.Podcast3 Mar 2025

FORCED MOVEMENT - Pushing Someone Has No Downside

Episode Summary

In this action-packed and delightfully chaotic episode, the RPGBOT hosts kick things off with a thrilling unboxing moment from Hero Forge, revealing a spectacularly 3D-printed D20 die. Naturally, this leads to a deep dive into the wonders of forced movement in tabletop RPGs. Whether it's pushing, pulling, or just shoving characters into awkward situations, the hosts dissect every angle of this often-overlooked mechanic with their signature blend of humor and expertise.

The discussion takes some wild detours, including tragicomic battles with printers, a debate on the best and worst jobs (spoiler: San Diego weathermen have it easy), and a flurry of pop culture references and questionable impressions. But fear not, the conversation steers back on track with an in-depth analysis of how forced movement mechanics have evolved in Dungeons & Dragons, Pathfinder 2, and Tales of the Valiant. From grappling tactics to spell-versus-martial balance, the crew explores the intricate dance of battlefield control and the ever-present struggle between player creativity and game mechanics.

Ultimately, the hosts leave no stone unturned, questioning the effectiveness of push mechanics, analyzing historical shifts from 2014 to 2024, and debating the fine art of battlefield manipulation. Along the way, they uncover the power of tactical play, uncover absurd yet effective spell interactions, and ensure that no D&D rulebook remains unscathed in their quest for ultimate RPG enlightenment.

Key Takeaways

  • Disney Whispers: Technically not forced movement, but we won't tell if you don't.
  • What Counts as Forced Movement? If something is physically moving you against your will, it's probably forced.
  • Bull Rush: The football tackle of RPG mechanics.
  • Dungeon Crasher: The best way to turn your Fighter into a wrecking ball.
  • The Meta of Pushing: If pushing mechanics don't become meta, what are we even doing here?
  • Push 'Em Away! Keep enemies out of melee range with strategic shoving.
  • Every Class Has a Move: If you look closely, every class has at least one forced movement option.
  • Battlefield Control = Power: If you can control positioning, you control the fight.
  • 2014 vs. 2024 Meta: Not much has changed, but we're still talking about it.
  • AOE Spells Still Reign Supreme: Sometimes, the best way to move enemies is to make them disappear.
  • Martials vs. Casters: Who controls the battlefield better? Let the debates rage on.
  • Tales of the Valiant's Shove Mechanics: Adds some risk-reward spice to the push game.
  • Pull Weapons in Tales of the Valiant: Because yanking enemies into danger is just as fun as pushing them away.
  • Pathfinder 2 Loves Forced Movement: More mechanics, more options, more fun.
  • Grappling in Pathfinder 2: It's a full-time job, requiring constant upkeep.
  • Pathfinder 2's Organization Woes: Finding the right rule shouldn't be harder than fighting a dragon.
  • Hero Points to the Rescue: Because failing a flat check is the worst.

Bonus Fun Mechanics

  • Hydraulic Push: It's a spell, it's water-powered, and it's a force movement MVP.
  • Decanter of Endless Water Shenanigans: Turns out, infinite water is useful in a lot of unexpected ways.
  • Grapple Like a Pro: Knowing how to grapple effectively can change the course of a fight.
  • Weapon Traits Matter: Sometimes, the right weapon makes all the difference.
  • Multiclassing = Brain Hurts: Every choice has trade-offs, so choose wisely.
  • Ritual Casting for the Win: Sometimes, taking a few extra minutes pays off.
  • Creative Combat Scenarios: Thinking outside the box leads to legendary moments.
  • Know the Rules, Avoid the Frustration: Nothing ruins a session like rule confusion.
  • Optimal Class Dips: The right multiclass decision can unlock powerful combos.
  • Wizards Stay Winning: Utility and ritual casting make them indispensable.

Final Thoughts

From printer woes to battlefield strategy, this episode was a whirlwind of insights, laughs, and deep dives into RPG mechanics. Whether you're a die-hard rules lawyer or just here for the comedic side quests, there's something for everyone. Tune in, roll your dice, and remember—sometimes the best move is just shoving someone off a cliff.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra

Ash Ely

Randall James

Producer Dan

Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

Episoder(667)

PF2E WIZARDS Part 1 - Fireball Is Not a Personality, Tyler

PF2E WIZARDS Part 1 - Fireball Is Not a Personality, Tyler

Tyler loves wizards. We know this because he told us. Repeatedly. For ninety minutes. So naturally, we gave him an entire episode to explain why the best solution to every problem is a spellbook, an a...

31 Aug 1h 11min

2014 DnD 5e DRUID Levels 5 - 20 (Remastered): Summoning Cows to Fall from the Skies onto our Enemies

2014 DnD 5e DRUID Levels 5 - 20 (Remastered): Summoning Cows to Fall from the Skies onto our Enemies

Nature is healing. Unfortunately, nature has chosen violence. We're taking the Druid from level 5 all the way to 20, which means summoning packs of velociraptors, turning into dinosaurs, raising funga...

29 Aug 1h 4min

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 2: Tyler will never finish the Spell Guides

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 2: Tyler will never finish the Spell Guides

Last time on Impossible Magic, we discovered that the Magus can finally move, the Summoner can finally summon, and Pathfinder's three-action economy is apparently more of a polite recommendation. Now ...

27 Aug 1h 8min

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description

Impossible Magic promises to break the boundaries of spellcasting, which apparently means letting the Magus move, allowing the Summoner to actually summon things, and giving Ash even more ways to kill...

24 Aug 1h 3min

2014 DnD 5e DRUIDS Levels 1 - 4 (Remastered) - Druidic is just Elvish for Hipsters

2014 DnD 5e DRUIDS Levels 1 - 4 (Remastered) - Druidic is just Elvish for Hipsters

Druids are what happens when a wizard looks at civilization and decides indoor plumbing was a mistake. You get questionable armor, inexplicable scimitar proficiency, the ability to become a bear, and ...

22 Aug 1h

CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

After five episodes of Cyberpunk RED, we have finally reached the most dangerous part of Night City: giving each other constructive feedback. Randall begins with I mechanically didn't like this game, ...

20 Aug 53min

CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

The good news is we found J-ZK. The bad news is her skull is open, Dave is fighting a man inside the internet, Marky has replaced diplomacy with a hand chainsaw, and everyone involved is eventually on...

17 Aug 43min

THE PLANE OF BYTOPIA (Remastered): Land of Nice Weather and Adamantine Dragons

THE PLANE OF BYTOPIA (Remastered): Land of Nice Weather and Adamantine Dragons

Welcome to Bytopia, the Upper Plane for people who looked at Heaven and said, "This is nice, but could we make everyone work a little harder?" The weather is lovely, the neighbors are aggressively hel...

15 Aug 53min

Populært innen Fritid

rss-spartsklubben
lydartikler-fra-aftenposten
nerdelandslaget
mil-etter-mil-en-podcast-om-bil
interiorradet
livet-pa-veien-med-jan-erik-larssen
jakt-og-fiskepodden
jegerpodden
level-backup
rss-avskiltet
rss-jegerpodden
rss-jeg-fikser-vin
rss-var-forste-kaffe
klokkepodden
fjellsportpodden
villmarksliv
hagespiren-podcast
menn-uten-midje-kan-ogsa-lese
rss-scooch-pod
rss-strikk-pa-taket