PLANESCAPE, AN RPGBOT.POSTMORTEM - Asher's Weird, Wonderful Multiverse
RPGBOT.Podcast2 Jun 2025

PLANESCAPE, AN RPGBOT.POSTMORTEM - Asher's Weird, Wonderful Multiverse

In this episode of the RPGBOT.Podcast, the hosts gather for a postmortem discussion on Ash Ely's recent Planescape campaign—a wild ride through the Outer Planes where philosophy hits like a fireball and bureaucracy is deadlier than any dragon. With plenty of laughs and genuine reflection, the crew discusses their favorite moments, mechanical experiments, player decisions, and the challenges of storytelling in a setting where time is subjective, death is optional, and your base of operations might just be a sentient castle. This is a deep-dive into what makes a great campaign weirdly wonderful, packed with practical advice for GMs and players alike.

Wikipedia

Monte Cook Games

  • RPGBOT.Podcast Episodes

Key Takeaways: Podcast & Campaign Structure:
  • The episode opens with classic banter and jokes, setting a relaxed and comedic tone.
  • The use of audio files and soundboards added flavor to the podcast experience, paralleling the dynamic creativity of the campaign itself.
Planescape Setting Insights:
  • Sigil proved to be a difficult but rewarding setting, demanding intense creativity from the GM and strong player investment.
  • The Bleak Cabal introduced complex moral and philosophical themes around nihilism and existentialism.
  • Harmonium conflicts introduced tension and clear stakes, adding urgency to the narrative.
  • Excelsior and Mindenheim presented contrasting moral dilemmas, emphasizing how planar alignments influence gameplay.
Gameplay Mechanics:
  • The game included unique mechanics such as reincarnation, highlighting Planescape's flair for the metaphysical.
  • Gambling mechanics introduced at Fortune's Wheel made the campaign feel alive and added extra stakes.
  • Random tables were used to enhance chaos, though they occasionally clashed with narrative flow.
  • Time in the Outlands was deliberately nebulous—used as a story device rather than a linear tracker.
Character & Roleplay:
  • Ash Ely discussed character arcs, spotlighting the emotional growth and backstory payoffs that came through during play.
  • Character death and rebirth were treated as storytelling tools, not just fail states.
  • The castle base of operations became a central hub for player bonding and improvised roleplay.
  • Downtime activities, such as research or dealing with extraplanar paperwork, added depth and fun.
Player Agency & Story Design:
  • Player choices mattered deeply, often shifting the trajectory of the campaign.
  • Side quests organically evolved into major plotlines, highlighting the value of listening to player interests.
  • Fetch quests and bureaucratic challenges became unexpectedly entertaining when paired with strong character voices.
  • Homebrew content enriched the setting, especially when integrated into existing multiversal lore.
Lessons & Reflections:
  • Player engagement and feedback were vital in navigating the weirdness of Planescape.
  • The group shared regrets and lessons learned, emphasizing the importance of flexibility and communication.
  • The campaign reinforced that creativity and player trust are the heart of any great tabletop experience.
Final Thoughts:

Whether you're a veteran GM diving into planar politics or a curious player who wants to gamble with the Fates (literally), this episode offers a treasure trove of inspiration. The Planescape campaign may be over, but its echoes will bounce around the multiverse—and the RPGBOT cast's brains—for a long time to come.

Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

Episoder(667)

PF2E WIZARDS Part 1 - Fireball Is Not a Personality, Tyler

PF2E WIZARDS Part 1 - Fireball Is Not a Personality, Tyler

Tyler loves wizards. We know this because he told us. Repeatedly. For ninety minutes. So naturally, we gave him an entire episode to explain why the best solution to every problem is a spellbook, an a...

31 Aug 1h 11min

2014 DnD 5e DRUID Levels 5 - 20 (Remastered): Summoning Cows to Fall from the Skies onto our Enemies

2014 DnD 5e DRUID Levels 5 - 20 (Remastered): Summoning Cows to Fall from the Skies onto our Enemies

Nature is healing. Unfortunately, nature has chosen violence. We're taking the Druid from level 5 all the way to 20, which means summoning packs of velociraptors, turning into dinosaurs, raising funga...

29 Aug 1h 4min

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 2: Tyler will never finish the Spell Guides

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 2: Tyler will never finish the Spell Guides

Last time on Impossible Magic, we discovered that the Magus can finally move, the Summoner can finally summon, and Pathfinder's three-action economy is apparently more of a polite recommendation. Now ...

27 Aug 1h 8min

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description

Impossible Magic promises to break the boundaries of spellcasting, which apparently means letting the Magus move, allowing the Summoner to actually summon things, and giving Ash even more ways to kill...

24 Aug 1h 3min

2014 DnD 5e DRUIDS Levels 1 - 4 (Remastered) - Druidic is just Elvish for Hipsters

2014 DnD 5e DRUIDS Levels 1 - 4 (Remastered) - Druidic is just Elvish for Hipsters

Druids are what happens when a wizard looks at civilization and decides indoor plumbing was a mistake. You get questionable armor, inexplicable scimitar proficiency, the ability to become a bear, and ...

22 Aug 1h

CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

After five episodes of Cyberpunk RED, we have finally reached the most dangerous part of Night City: giving each other constructive feedback. Randall begins with I mechanically didn't like this game, ...

20 Aug 53min

CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

The good news is we found J-ZK. The bad news is her skull is open, Dave is fighting a man inside the internet, Marky has replaced diplomacy with a hand chainsaw, and everyone involved is eventually on...

17 Aug 43min

THE PLANE OF BYTOPIA (Remastered): Land of Nice Weather and Adamantine Dragons

THE PLANE OF BYTOPIA (Remastered): Land of Nice Weather and Adamantine Dragons

Welcome to Bytopia, the Upper Plane for people who looked at Heaven and said, "This is nice, but could we make everyone work a little harder?" The weather is lovely, the neighbors are aggressively hel...

15 Aug 53min

Populært innen Fritid

rss-spartsklubben
lydartikler-fra-aftenposten
mil-etter-mil-en-podcast-om-bil
nerdelandslaget
interiorradet
livet-pa-veien-med-jan-erik-larssen
jakt-og-fiskepodden
jegerpodden
rss-jegerpodden
level-backup
rss-avskiltet
villmarksliv
rss-var-forste-kaffe
rss-jeg-fikser-vin
klokkepodden
fjellsportpodden
menn-uten-midje-kan-ogsa-lese
rss-rad-crew-podcast
hagespiren-podcast
rss-jenzki-pang-slenge-med-leppa