GHOSTS (RPGBOT.Bestiary) - Unfinished Business and Undead Bad Decisions
RPGBOT.Podcast13 Nov 2025

GHOSTS (RPGBOT.Bestiary) - Unfinished Business and Undead Bad Decisions

Ad Free Listening on the RPGBOT Patreon

Want more episodes like this, plus early access, live recordings, or ad-free listening? Join our Patreon at patreon.com/rpgbot and help us keep the mics on (and the ghosts at bay). Every little bit helps us roll with advantage!

Show Notes

In this episode of the RPGBOT.Podcast, the crew dives deep into Ghosts in tabletop RPGs—both as monsters and as masterful storytelling tools. From the mechanics of possession and rejuvenation to the raw narrative potential of ghost encounters, Tyler, Randall, and Ash explore how ghosts have changed across editions of Dungeons & Dragons and Pathfinder 2e, and what makes them so uniquely haunting at the table.

The RPGBOT crew kicks things off with a hilariously chaotic session involving the Deck of Many Things—complete with birthday gifts, legendary armor, spontaneous Feywild portals, and even a Strahd ventriloquist doll that summons a sorrow sworn. From there, they dive into what exactly defines a ghost in RPGs, how it differs from related undead like poltergeists and banshees, and how various game systems handle them. The hosts break down 5e's ghost mechanics, including the often-overlooked possession rules, wisdom saves against horrifying visages, and the now-removed aging effect. They also contrast ghosts in Pathfinder 2e, touching on templates, telekinetic assaults, and rejuvenation mechanics that bring them back after destruction. Along the way, they explore how to homebrew ghost encounters, emphasizing NPC potential, unfinished business as story hooks, and the role of safety tools when handling possession and tragic backstories.

Key Takeaways
  • Ghosts are more than incorporeal monsters—they're great vehicles for storytelling and emotional stakes.
  • Possession is a powerful narrative and mechanical tool, but requires trust, consent, and player agency.
  • Ghost rejuvenation mechanics in PF2e make them durable story elements rather than one-and-done foes.
  • Using ghosts as NPCs or tragic quest-givers deepens the campaign world and encourages non-combat solutions.
  • Cosmic horror, ghostly bargains, and unfinished business can dramatically raise the stakes of your story.
  • Try dScryb for Ghostly Flavor!

Looking to bring your ghost encounters to life—or unlife? Check out dScryb.com for rich, system-neutral descriptive text and soundscapes that make every haunting feel real. Use code RPGBOT at checkout for 5% off your first subscription and unlock the narrative power of evocative boxed text. Perfect for your next possession scene or haunted house crawl!

Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

Meet the Hosts
  • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

  • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

  • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra Ash Ely Randall James Producer Dan

Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

Episoder(665)

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 2: Tyler will never finish the Spell Guides

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 2: Tyler will never finish the Spell Guides

Last time on Impossible Magic, we discovered that the Magus can finally move, the Summoner can finally summon, and Pathfinder's three-action economy is apparently more of a polite recommendation. Now ...

27 Aug 1h 8min

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description

PF2e IMPOSSIBLE MAGIC REVIEW Pt. 1: Finally, the Summoner Reads It's Own Job Description

Impossible Magic promises to break the boundaries of spellcasting, which apparently means letting the Magus move, allowing the Summoner to actually summon things, and giving Ash even more ways to kill...

24 Aug 1h 3min

2014 DnD 5e DRUIDS Levels 1 - 4 (Remastered) - Druidic is just Elvish for Hipsters

2014 DnD 5e DRUIDS Levels 1 - 4 (Remastered) - Druidic is just Elvish for Hipsters

Druids are what happens when a wizard looks at civilization and decides indoor plumbing was a mistake. You get questionable armor, inexplicable scimitar proficiency, the ability to become a bear, and ...

22 Aug 1h

CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

CYBERPUNK RED: How to Play 6 Series Wrap - Cyberware or Groceries: Choose Wisely

After five episodes of Cyberpunk RED, we have finally reached the most dangerous part of Night City: giving each other constructive feedback. Randall begins with I mechanically didn't like this game, ...

20 Aug 53min

CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

CYBERPUNK RED: How to Play 5 Actual Play Conclusion - Unpaid Internship Edition

The good news is we found J-ZK. The bad news is her skull is open, Dave is fighting a man inside the internet, Marky has replaced diplomacy with a hand chainsaw, and everyone involved is eventually on...

17 Aug 43min

THE PLANE OF BYTOPIA (Remastered): Land of Nice Weather and Adamantine Dragons

THE PLANE OF BYTOPIA (Remastered): Land of Nice Weather and Adamantine Dragons

Welcome to Bytopia, the Upper Plane for people who looked at Heaven and said, "This is nice, but could we make everyone work a little harder?" The weather is lovely, the neighbors are aggressively hel...

15 Aug 53min

CYBERPUNK RED: How to Play 4 Actual Play - Capitalism Has a Boss Fight

CYBERPUNK RED: How to Play 4 Actual Play - Capitalism Has a Boss Fight

Welcome back to Night City, where Tyler has acquired a another cat, Randall has acquired a bedazzled bulletproof vest, and Ash has apparently acquired the Cyberpunk equivalent of Five Nights at Freddy...

13 Aug 1h 2min

CYBERPUNK RED: How to Play 3 Actual Play - We have Cyberware, but no affordable housing...

CYBERPUNK RED: How to Play 3 Actual Play - We have Cyberware, but no affordable housing...

Welcome to Night City, where housing is a shipping container, breakfast is kibble, and your most reliable neighbor is a rat named Greg. This week, Marky Day and Dave Costanzo accept a perfectly normal...

10 Aug 1h

Populært innen Fritid

rss-spartsklubben
lydartikler-fra-aftenposten
nerdelandslaget
interiorradet
mil-etter-mil-en-podcast-om-bil
livet-pa-veien-med-jan-erik-larssen
jegerpodden
jakt-og-fiskepodden
rss-jegerpodden
rss-avskiltet
level-backup
villmarksliv
rss-var-forste-kaffe
klokkepodden
fjellsportpodden
rss-rad-crew-podcast
hagespiren-podcast
lolbua
0-100-med-broom-mats-og-remi
rss-strikk-pa-taket