Giant Bomb Presents

Giant Bomb Presents

Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.

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Episoder(286)

Giant Bomb Presents: The Frantic, Mile-a-Minute Mind Behind The Stanley Parable

Giant Bomb Presents: The Frantic, Mile-a-Minute Mind Behind The Stanley Parable

The Stanley Parable is a phenomenally interesting and thoughful mod for Half-Life 2. Now, creator Davey Wreden is remaking it. Why? How? Maybe Steve "I'll just butt into this interview, Patrick" Gayno...

28 Mar 201318min

Giant Bomb Presents: Trying to Unify Indie Game Developers in Japan Isn't Easy

Giant Bomb Presents: Trying to Unify Indie Game Developers in Japan Isn't Easy

La Mulana's creators are reaching out to other Japanese developers at GDC, and the PLAYISM service hopes to unify them. Asterizm VP of game production Takumi Naramura and Active Gaming Media content a...

27 Mar 201312min

Giant Bomb Presents: This Guy Wrote a Whole Book on Spec Ops: The Line

Giant Bomb Presents: This Guy Wrote a Whole Book on Spec Ops: The Line

Game critic Brendan Keogh was struck by the messages embedded in Spec Ops: The Line, so he started writing about it. 50,000 words later, he had the book "Killing is Harmless: A Critical Reading of Spe...

26 Mar 201313min

Giant Bomb Presents: Hey, Brad Muir, Let's Talk About Monster Hunter

Giant Bomb Presents: Hey, Brad Muir, Let's Talk About Monster Hunter

Patrick managed to grab Double Fine designer Brad Muir in-between GDC panels to talk a little MoHun, and the process of setting up two different systems to play one game.

26 Mar 201313min

Giant Bomb Presents: 8-4 Explains How It's Making Translations Better at GDC

Giant Bomb Presents: 8-4 Explains How It's Making Translations Better at GDC

John, Mark, and Hiroko aren't just at GDC to hang out and drink beer (though that happens). They're also helping Japanese game designers explain their vision. Here's how.

26 Mar 201311min

Giant Bomb Presents: How to Do In-App Purchases Without Pissing Everyone Off

Giant Bomb Presents: How to Do In-App Purchases Without Pissing Everyone Off

Ninja Robot Dinosaur's Shane Neville knows how to balance a game, having worked on Company of Heroes. Learn how his studio implemented in-app purchases for Shellrazer without feeling horrible about it...

26 Mar 201317min

Giant Bomb Presents: Kill Screen Co-Founder Chris Dahlen on Games, Stories, and Why They're Hard

Giant Bomb Presents: Kill Screen Co-Founder Chris Dahlen on Games, Stories, and Why They're Hard

Chris Dahlen wrote the script for Mark of the Ninja, which gave him the unique opportunity to have first-hand experience with the challenges of stories in video games.

23 Mar 201332min

Giant Bomb Presents: From Halo to BioShock Infinite to...Third Eye Crime

Giant Bomb Presents: From Halo to BioShock Infinite to...Third Eye Crime

The lead AI programmer on Halo 2 and 3, Damian Isla, has taken years of experience to his own game, a thrilling puzzler about a telepathic art thief.

23 Mar 201311min

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