
EP 133 | Star Citizen in 2023 | The Highs and The Lows w/Space Tomato
Today I’ll be reviewing my personal highs and lows of Star Citizen in 2023. In no particular order, I touch on the major development and gameplay progression in 2023, and what Star Citizen has in stor...
23 Des 20231h 8min

EP 132 | Structural Salvage, Fuel Siphoning, & The Complex Future of Salvage in Star Citizen (Ft. Dedleader)
One year ago salvage didn’t exist in Star Citizen. Now there are 3 methods of doing so, and tons of missions to choose. This change was quick, but it’s not over yet. While structural salvage introduce...
11 Des 20231h 38min

EP 131 | Engineering May Be The Biggest Gameplay Change To Star Citizen…Ever (Ft. Morphologis)
One of the biggest gameplay systems in Star Citizen, in development for years, is finally approaching its first in-game iteration, but what does that mean? I’m joined by Morphologis to discuss one of ...
4 Des 20231h 17min

EP 130 | The New RSI Arrastra & The Future of Mining (Ft. Croncy & RedMonsterSC)
The newest ship concept to Star Citizen has been revealed as the RSI Arrastra, a large new mining ship meant for deep space expedition. But what other changes could we see to mining with the introduct...
27 Nov 202352min

EP 129 | Star Citizen is Becoming More Popular | What Do New Players Think? (Ft. Ginger Prime)
Since CitizenCon 2953 excitement surrounding Star Citizen and Squadron 42 has been high both in and outside the community. This has led to an increase in new players and coverage that will likely cont...
25 Nov 20231h 24min

EP 128 | New IAE Ships And The First Alien Starter Ship (Ft. Farrister)
Star Citizen has always had alien races in lore, but recently they’ve been having a heavier influence on the actual game. The Gatac Syulen is the first ship from a new manufacturer, and the first alie...
20 Nov 20231h 10min

EP 127 | Pyro Will Be More Than Just A Killing Playground (Ft. VoiDude)
With the first preview of the Pyro channel complete, many players are wondering how much fo the gameplay seen is what the system actually aims to achieve. Over the years, and especially at the most pr...
13 Nov 20231h 14min

EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium)
Static server meshing is not a new technology in gaming, but it is a more rarely used loading method. Dynamic server meshing, which is the goal for Star Citizen, is new but is still a ways away. Today...
6 Nov 20231h 31min


















