
#446: 20 Lessons: Bluntness
This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Magic for 20 years. The lesson of this podcast is "Don't be a...
22 Jun 201738min

#445: Frames
I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.
16 Jun 201735min

#444: Vanilla Matters
On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.) It was a complex topic, so I decided to spend a whole car r...
16 Jun 201740min

#443: "Sparks"
One of my popular features in my "Tales from the Pit" comic is an ongoing "sit-com" with planeswalkers I make using the Funko Pop! figures. I call the recurring feature "Sparks." In this podcast, I ta...
9 Jun 201739min

#442: New vs. Returning Worlds
In this podcast, I talk about the difference of designing a set for a new world and designing for a return.
9 Jun 201738min

#441: Prereleases
This is a history podcast where I talk all about the history of Prereleases, from the first one for Ice Age to modern day.
2 Jun 201735min

#440: Dungeons & Dragons
Wizards of the Coast makes games other than Magic. Today, I talk about one of our other big games. I discuss its history, how it influenced Magic, and how it came to be a Wizards of Coast game.
2 Jun 201738min

#439: Other Teams
I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other teams. I talk through the lens of Amonkhet, so if you’re e...
26 Mai 201726min



















