Magic: The Gathering Drive to Work Podcast

Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

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Episoder(1380)

#1124: Outlaws of Thunder Junction Vision Design

#1124: Outlaws of Thunder Junction Vision Design

In this podcast, I talk about the early design of Outlaws of Thunder Junction.

29 Mar 202430min

#1123: Every Set

#1123: Every Set

Before I get into Outlaws of Thunder Junction, I see if I can name every non-core expansion set in order with a bit of trivia about each one.

29 Mar 202440min

#1122: Top 20 Evergreen Mechanics, Part 2

#1122: Top 20 Evergreen Mechanics, Part 2

During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that da...

22 Mar 202430min

#1121: Top 20 Evergreen Mechanics, Part 1

#1121: Top 20 Evergreen Mechanics, Part 1

During my MagicCon: Chicago talk where I listed my top 20 mechanics of all time, I also showed a slide for my top 20 evergreen mechanics and said that one day, I'd do a podcast on it. Today is that da...

22 Mar 202430min

#1120: The Early Days of Magic

#1120: The Early Days of Magic

In this podcast, I explain what it was like to play Magic in 1993.

15 Mar 202430min

#1119: The Elephant in Boots Problem

#1119: The Elephant in Boots Problem

In this podcast, I share what Magic R&D refers to as the "elephant in boots" problems and how we work to solve it.

15 Mar 202436min

#1118: Top 20 Mechanics, Part 3

#1118: Top 20 Mechanics, Part 3

This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.

8 Mar 202430min

#1117: Top 20 Mechanics, Part 2

#1117: Top 20 Mechanics, Part 2

This is the second of a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at MagicCon: Chicago.

8 Mar 202432min

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