
The Compelling Narrative: Ep. 44
Main quest vs. side quest, how do you choose? Which part of the game is more important? How to decide how much attention to give each potential storyline? These are questions Josh brings up for this e...
25 Jan 20231h 55min

Waaaghing With War Games: Ep. 43
Wargaming versus Tabletop Gaming. Differences, similarities, ideas they take from each other, a little history of the hobby. We hit all that good stuff in this episode. As well as some Warhammer lore ...
18 Jan 20231h 47min

The Class Handbook; Monk: Ep. 42
Another round of the Class Handbook. Now we are talking the punch machine themself the mighty Monk. They hit things, hit things good. But not good enough sometimes. Twitter: https://twitter.com/Sessio...
11 Jan 20231h 59min

Villainous Traits: Ep. 41
With Josh and Sam succumbing to The Warp again, Isaiah and Mat discuss one of the most fun aspects of gaming and running games. The bad guys! Join the crew as they speak their minds on villains and ho...
4 Jan 20231h 48min

What Is An Encounter? (A miserable pile of mechanics): Ep. 40
How doth one build an encounter? Truly the greatest question of our age and Mat wants answers! So of course he puts the question on our table. Twitter: https://twitter.com/SessionsCanceld Background m...
29 Des 20222h

Pet Peeves: Ep. 39
We’re talking pets. Doggos, cats big and small, drakes, and more. Sam brings us the topic of pets/companions and mechanics in relation to them at your table. Twitter: https://twitter.com/SessionsCance...
22 Des 20221h 44min

Risk Vs. Reward: Ep. 38
How do you get players to do what you as GM want? How do you make the emotional and maybe even physical trauma your players go through feel worth it? How do you decide what shiny magic item to give yo...
15 Des 20221h 50min

GM Story Mechanics: Ep. 37
Josh has often mentioned his frustrations with running 5E and how he feels the game often leaves the GM hanging and Isaiah has expressed confusion about this. So here is the episode where Josh basical...
7 Des 20222h


















