So Very Wrong About Games

So Very Wrong About Games

A podcast about all manner of hobby games by Mike Walker and Mark Bigney. Bad games don't go easy on you, so we don't go easy on them. Thorough analysis via reviews, news, and discussion of topics in gaming. We take context seriously, we value your time, and we're not into hype. Just because games are fun doesn't mean we can't take them seriously, and just because we take them seriously doesn't mean we can't have fun.

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Episoder(425)

#137: Flotilla

#137: Flotilla

Social standards of behaviour are often subtle and variable, but we can all agree that children are often blind to their subtle nuances. Like, don't be a massive jerk--that's one of those tricky nuanc...

29 Sep 20201h 6min

#136: Games Based on IPs

#136: Games Based on IPs

Hwaet! The second installment of our much-ignored segment, SVWAG Poetry Corner, takes a turn for the epic. First we did haiku, and now we discuss Old English epic poetry. Sure the noble limerick can't...

22 Sep 20201h 5min

#135: Babylonia

#135: Babylonia

Our cup runneth over, if the cup in question is being filled by tiles laid there by Reiner Knizia. Three Knizia tile-laying games were sampled by SVWAG, which of course made it a good week. One feels ...

15 Sep 202055min

#134: Games for 6+ Players

#134: Games for 6+ Players

In remembrance of things past, we bite hard into the madeleine that is large player count gaming. The recollection of not being sequestered into small basements, where... actually, scratch that, we we...

8 Sep 20201h 12min

#133: Cosmic Frog

#133: Cosmic Frog

"Cosmic Frog: World Eaters from Dimension Zero--A Game of Strategic Gluttony." I mean, what could I or anyone else possibly say that could add to that? Games Played Last Week:01:46 -Spirit Island: Jag...

1 Sep 20201h

#132: Why Is That Still on My Shelf?

#132: Why Is That Still on My Shelf?

I mean, maybe, possibly, hopefully, with luck, theoretically, given the right group, hypothetically, in time, conceivably, eventually, if I push hard enough, imaginably, as a favour, I could imagine, ...

25 Aug 20201h 5min

#131: Eclipse 2nd Edition

#131: Eclipse 2nd Edition

Old conflicts are put to bed, taxonomies are shelved, and instead we take refuge in sweeping declarations. Walker focuses on the ad hominem, trying to dissuade people from game design because they are...

18 Aug 20201h 7min

#130: Restrictive Player Counts

#130: Restrictive Player Counts

We take a break from heady issues this week; so we instead touch on what constitutes a trick, what friends are good for, and colonialism. You know, light discussion. 02:35 AYURIS: Core Worlds (Andrew ...

11 Aug 20201h

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