
Giant Bomb Presents: Aaron Foster Doesn't Want to Show You His Game
Routine wants to explore the terror of a very familiar object in the sky, and its developers want to show as little as possible before the game's done.
9 Okt 201344min

Giant Bomb Presents: The Horror of Making Horror
Outlast creative director David Châteauneuf recounts the development of his first horror game, his obsession with Evil Dead, and how his parents used to terrify him.
3 Okt 201333min

Giant Bomb Presents: Mario's Misunderstood Theatrical Debut
Steven Applebaum and his partner, Ryan Hoss, are obsessed with the Super Mario Bros. live action film. Not only do they run a fan site, but they've partnered with one of the screenwriters to produce a...
25 Sep 201321min

Giant Bomb Presents: The Future Is Voxels
Voxels are everywhere in EverQuest Next, thanks to Miguel Cepero's Voxel Farm technology. The man is betting big on a technology most associate with Outcast, and he explained to me why we shouldn't di...
24 Sep 201320min

Giant Bomb Presents: Checking Your Blind Spots
Narrative designer Anna Megill was part of a panel at PAX that gathered game writers together to discuss building stories for wider audiences and the missteps along the way.
16 Sep 201321min

Giant Bomb Presents: Maybe Addiction Isn't Worth Bragging About
Ryan Black is a lawyer. Dr. Tyler Black is psychiatrist. They're twin brothers, and they have some very interesting theories about where the law and video games might intersect in the not-too-distant ...
10 Sep 201323min

Giant Bomb Presents: How Keiji Inafune Became Kickstarter's Latest Success Story
The creator of Mega Man is busy refreshing his Kickstarter page for Mighty No. 9, a spiritual successor that's already passed $1.5 million. At PAX, we talked about how this game came to be, and Japan'...
5 Sep 201314min

Giant Bomb Presents: The Bumpy Road Towards Games for Everyone
Designer Samantha Kalman was on a PAX panel called "Queers in Gaming: Gamer vs. Gaymer," in which the panelists tried to explore the challenges of making more inclusionary games. Before that panel, we...
4 Sep 201319min



















