
Giant Bomb Presents: Matt Gilgenbach's Neverending Nightmares
An all-too-short conversation with 24 Caret Games designer Matt Gilgenbach about making a game that channels his real-life issues.
3 Sep 201310min

Giant Bomb Presents: The Enduring Legacy of EarthBound's Writing
To Marcus Lindblom, translating EarthBound was just one of many projects. It was a special one, but the game was a flop. Years later, he's finally learning just how much people love that series.
1 Sep 201336min

Giant Bomb Presents: Hideki Kamiya Doesn't Yell So Much in Real-Life
One of gaming's most outspoken designers on Twitter, Hideki Kamiya needs little introduction. Resident Evil, Devil May Cry, Okami--the list goes on and on. Next up is The Wonderful 101, which became o...
31 Aug 201330min

Giant Bomb Presents: Facebook Wants to Get Serious About Games
A recent partnership with Unity should allow a wider variety of games to show up on Facebook. I chatted with product manager for games George Lee about how it's trying to change Facebook's image.
29 Aug 201318min

Giant Bomb Presents: Dragging the Shmup Into 2013 With Galak-Z
17-Bit creative director Jake Kazdal talks about life after the frustrating release of Skulls of the Shogun, his goals for the future, and his new baby, Galak-Z.
29 Aug 201336min

Giant Bomb Presents: Are Competitive Players Also Athletes?
A conversation with fighting game commentator (and lawyer!) David "UltraDavid" Graham about the government recognizing competitive gaming, the tensions around the term eSports, and much more.
27 Aug 201332min

Giant Bomb Presents: The BioForge Interview
We tracked down BioForge director, programmer, and producer Ken Demarest to discuss the origins, development, and legacy of his 1995 game.
26 Aug 201350min

Giant Bomb Presents: From Games Press to Game Developer
Gunpoint is a hell of a debut from designer and ex-PC Gamer writer Tom Francis. We talk about why he's thought about making games for years but never took the chance.
22 Aug 201337min



















